

Happy to hear you're enjoying the hack, hope you have fun with the rest of it!

A lot of the Renegade Platinum changes are in already, but if there's a particular change you'd like to see in this too I'm open to suggestions (though they might take a while to be added to the game as I'm working on Emerald right now). I probably won't buff Pelipper just because of how good Drizzle is, but other buffs are definitely something I'd consider. The only dialogue changes are the intro and one line where Kukui hands you the new Rock Climb TM (and that's only in the Rebalanced versions) everything else is untouched. I wouldn't do it again, but it does at least make the post game scale to your level no matter which order you tackle it in. At least he doesn't also have max IVs! The crazy level curve is just what happens when the game is designed around the EXP share in my XY hacks I reduced exp gain to make it reasonable, but didn't want to combine that with the level scaling exp in USUM as it could have made the game into a bit of a grind. The reason Giovanni has the crazy GSC style stats is that I wanted him to be significantly stronger than the other Rainbow Rocket bosses, but couldn't just give him a level boost as the player hits level 100 sometime around the Pokemon league (or just after it). I normally play without using healing items in battle, so that could be an interesting extra rule if you don't do that already.
Pokemon sun breed a battle bond froakie trial#
It wouldn't hurt to give yourself an Island Scan Pokemon on each island or maybe after each trial though. The first few trial areas should be diverse enough to cover your weaknesses with that rule (there's a good chance of getting a fire, water and grass type from the Akala Island trial areas), unless you get really unlucky.
